![]() NOTE: Italian dub is not that good and Italian translation isn't either, since reading a lot of text on a foreign language is quite demanding I still opted for the Italian translation, but I couldn't really stand the dub too, so I played the game with the original English voice acting and Italian subs/text if you feel very confident with the English language I'd suggest you to play the whole game (speech, subs and text) in English language. To conclude, in my opinion this game could have been on the same level of Portal if it had 1/3 of the puzzles it has (or even less), so that the narration would have been a bit more fast paced and catching and every puzzle would have felt a new challenge. ![]() Not to mention that to beat the game you HAVE to complete all the puzzles (except for the "stars"). And again, certain puzzles were great and on others I even gave up (more or less 1/3 of the "stars") so challenging they were, I just cannot stand this "same puzzle over and over" thing, sorry. I'd like to talk a bit more about those puzzles, because the concept is great, and the realization is great too, when I was given a puzzle I had to think to solve it was fun and rewarding, but then I was given the same puzzle, with minor differences that took me a minute or less to understand and I lost tenth of minutes just running around with puzzle pieces, bored, so bored I'd actually fail falling or being killed because I was rushing to end the thing ASAP, furthermore increasing the boredom adding some frustration. Probably something more could have been done on sound effects, sometimes they felt repetitive or missing. Same could be said for the soundtrack that was never able to bore me even if I was listening to it for 20 hours straight. Graphics are top notch (mostly) and anyway always visually rewarding. The plot, even though it's smeared on almost 20 hours of game-play, is nice and catching with all the reasoning, philosophy and physics. actually it's a direct consequence of the exaggerated amount of puzzles needed to beat the game So why isn't my review negative? Because, again, the game is good. Let's start with what I think were mistakes on this game: - they failed on the Law of Conservation of Energy during the narration (or at least the Italian translation did, badly) and since the whole game is about AI this is really bad IMHO - puzzles are repetitive, to a point that for more than half of the puzzles everything is reduced to the hassle of running around with the pieces (and/or falling/else because you're bored and you don't pay attention anymore) of a puzzle you solved as you entered the room because you've already solved that same puzzle before, with minor differences - narration is slow. they Good game, similar to Portal, but definitely not at the same level. Let's start with what I think were mistakes on this game: Good game, similar to Portal, but definitely not at the same level. After all, what human beings do is to solve puzzles which are presented to us in real worlds just like we solve puzzles in this virtual reality that the game presents to us. If you have some ideas about philosophy, this game will give you good opportunities to think about philosophical problems while you are solving puzzles. The background of the game is about fundamental philosophical ideas such as consciousness, ontology, moral, and divinity. ![]() There is also an opportunity to climb up the Babel's tower, which I am going to try after I finish the star job. Collecting sigils is easier than collecting stars (I found all the sigils without much struggles. Another one is to collect stars which can be used to open up more puzzles. One is to collect sigils which can be used for you to reach the eternity. ![]() All the puzzles are so clever that you can get great satisfaction when you find out the solutions. The mechanics is not similar to Portal games. This review contains spoilers, click expand to view. ![]()
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